
Other than that, the camera in 3rd person is still decided by character facing instead, hence moving left right is a part of rotating it too, not just the mouse. After all if you are able to rotate as fast as 360 noscope the fun of the battling the ghosts in tight places won't be no more. There is no janks in moving camera in all 8 directions either, it goes where you want to aim, not stiffly moving vertically and horizontally only like I had seen in other bad mouse support games, plus you don't need to be pinpoint precise like traditional FPS since the camera capture zone is large enough.Īnd if you want to quick 180 rotate, exit Aim Mode and use quick turn (Move back + Sprint) instead. Isn't the mouse already (can be near perfectly) playable though? Sure you can't quickly rotate in Aim Mode, but you can just crank all sensitivity gauges up (say 60%) and you are able to rotate a good amount while only need to move it at a decent pace. KT has already done so much, so I'm hopeful they'll continue to work with the community to iron out the initial patch's issues. I know a number of users who are holding back purchases to wait for proper mouse support to be implemented. Originally posted by Daedalus:Since 1.0.0.4 didn't improve mouse support, I've reminded KT about the issues of the initial mouse implementation (patch 1.0.0.2), so hopefully we'll either see them respond directly about it or implement it soon in the next patch.

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